This is not the case with art, as one observer may love a piece of art while another may despise it. The primary identification is there, in our hand.
It aids the user in completing a task or navigating a system. Unlike tiredness we cannot easily recover from exhaustion. We can break this down like a math equation: If a product is functional and aesthetically pleasing, it is most likely to win. There is the sense of worthlessness, blankness, joylessness, the fear of accelerating boredom, the feeling of nothingness, plain self-hatred while trying to get off drug dependency, those lapses of self-esteem, the laying low in the mornings, those moments of being overtaken by a sense of dread and alienation, up to your neck in crippling anxiety, there is the self-violence, panic attacks, and deep despondency before we cycle all the way back to reoccurring despair.
I do agree that Art stands alone as a creative expression independent of purpose. Hence for the product addressing a new war—a totally new need or mode of operating—both kinds of tactics may be irrelevant.
Some users preferred a friendly user guide in doing their searchers.
This is an inverse movement from the constant quest for experience.